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ECOLLECT

User Interface | User Experience |  User Research | Visual Design

OVERVIEW

My role: Product Designer
Focus: UI/UX + User Research
The mission: Make sustainable habits actually stick

THE PROBLEM

People want to recycle and donate. But it's inconvenient, unrewarding, and hard to track impact.

Result: Good intentions fade. Items pile up. Sustainability feels like extra work.

THE CHALLENGE

​How might we make recycling and donating feel rewarding enough that people actually keep

doing it?

WHAT PEOPLE NEED

✓ A simple way to see their environmental impact
✓ An easy platform to donate or recycle goods
✓ A community to make change feel collective,

not lonely

The insight: People don't lack awareness, they lack motivation and convenience.

WHY MOBILE APP?

3 reasons:

  1. Easy content creation (snap photo, list item, done)

  2. Accessible across all demographics

  3. Push notifications keep habits consistent

EARLY IDEATION

Four concepts emerged:

🛍 E-commerce platform

Buy/sell reusable items for low or no cost

💰 Reward system 

Earn points for recycling ---> redeem for gift cards
Weekly leaderboards + social sharing
Donate points to sustainability NGOs

👥 Meetup platform
Organize local donation/recycling events
Build community around the cause

💛 Brand partnerships
Partner with Levi's, H&M, etc. for recognition + rewards

Exploring different angles: marketplace, rewards, community, partnerships

PROCESS

Mapped the full experience:

item listing ---> recycling/donation ---> reward redemption ---> impact tracking.

Digital wireframing and flow mapping

User journey from listing items to earning rewards to tracking impact

DESIGN LANGUAGE

​Design language: Fresh, optimistic, community-driven. Makes sustainability feel accessible, not preachy.

Eco-friendly aesthetic: earthy tones, clean layouts, approachable energy

THE SOLUTION

Core features:

  • Quick item listing (photo + description)

  • Points system with real rewards

  • Community events and meetups

  • Brand partnership integrations

 

The result: Sustainable habits with tangible rewards and visible impact.

Key screens: listing items, community meetups, calender

TARGET USERS

Type 1: Genuinely committed to sustainability
Type 2: Motivated by rewards and recognition

Both matter. The platform works whether you're driven by values or incentives, because both lead to the same outcome.

TAKEAWAY

Recycling doesn't fail because people don't care, it fails because it's inconvenient and thankless.

Ecollect proves that when you make sustainable actions easy, rewarding, and social, people actually stick with them.

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